Splet05. apr. 2016 · Swap chain description and setup call. For what it's worth, the below code works perfectly in my DirectX 11 initialization routine using the _SRGB format for the buffers. DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory (&swapChainDesc, sizeof (swapChainDesc)); swapChainDesc. BufferDesc.Width = clientWidth; swapChainDesc. Splet19. avg. 2024 · The swap chain defines several rendering characteristics including: The size of the render area. The display refresh rate. The display mode. The surface format. …
Performing Gamma Correction on Swap Chains - Windows drivers
SpletInitially creates the swap chain with a standard 8bit or 10bit RGB format with the default sRGB color space. As a color space hint is received, it is mapped against known-to-work … Splet06. okt. 2024 · Currently only the sRGB color space is supported, future extensions may provide support for more color spaces. See issues 23 and 24. 20) Is there a mechanism to modify or replace an existing swapchain with one targeting the same surface? ... Moved some structures to VK_EXT_KHR_swap_chain to resolve the specification’s issues 1 and … stihl saw warranty
DX11 swap chain is 1 frame behind when presenting to screen …
SpletInitially creates the swap chain with a standard 8bit or 10bit RGB format with the default sRGB color space. As a color space hint is received, it is mapped against known-to-work alternatives which are then checked to be supported, and then configured during the following start_frame call. Additionally, add some helpers to print out DXGI formats and … Splet17. nov. 2024 · edited. 1. How sRGB works exactly (can browser always choose between non-srgb and srgb formats? does the app get to have a say; e.g. if they really want srgb, but they want to choose the most optimal between rgba8-srgb and bgra8-srgb, can they?) 2. HDR and float16 etc. 3. getSwapChainPreferredFormat with a list of "formats the app can … SpletBoth WebGL and WebGPU support these so-called sRGB-encoded texture formats needed for an eight-bit-per-channel linear rendering workflow. ... WebGPU's a little bit different from WebGL because you have this separate concept of a swap chain. So in WebGPU, it's done by specify configuring the swap chain with this format. stihl saw water bottle