WebOct 26, 2024 · Extended Timeline (Timeline extension from 58 BC to modern day. Don't expect stuff outside the eu4 timeline to work exactly like it should historically, it's still … WebDiplomatic ideas #1, the rest can be shaped with the flow of the game. I would consider Religious, Defensive, Offensive, Influence, Economic as reliable picks afterwards. Diplomatic first idea asap. Then I usually go with innovative second and offensive third because their are op. You want to prepare for the reformation by forming as much as ...
Top 5 Best Idea Groups in Europa Universalis IV : r/eu4 - reddit
WebCopy Prussia. Peasant republic. Traditions tech cost -10% and idea cost -10%; first idea development cost -20%. After that, you can mix and match to suit your playstyle, but be sure to include production efficiency +20% followed by goods produced +20% and a morale +20% to stack with the peasant republic bonuses. WebStart going hard into militairy ideas. Best choice depends on policies but avoid defensive and qaunity. Build trade company investment for force limit if you need more. Defensive only give morale. once you have 2 under your belt and policy active it is time to betray (hopefully) the castillian (maybe) or the spanish. slowpitch softball bat bags
What are the best national ideas you can give a custom nation?
Webreligious - trade - offensive - admin - diplomatic - aristocratic in this order. 1. Topnotnut • 2 yr. ago. Trade is bad as second idea pick in 99% of the cases this included. He should take one of the millitary ideas instead of trade. 5. Cry_For_The_Moon • 2 yr. ago. i disagree, trade is important early game for the extra income, and the ... WebInnovative as an italian is probably the best first choice unless you're some sweaty nerd going for a WC, then influence is prolly better to get unions/vassals. I wouldn't take Aristocratic, the bonuses just are not military oriented. Offensive is easily the best idea now in 1.33 since siege ability is now super important. WebExploration is easily one of the most idea groups. The power you get for the cost associated with it is insane ratio wise. If you can access Africa, Indonesia or the New World with Dip tech 10 or under with 70% range increase (50 from ideas 20 from adviser) it almost always behooves you to pick up exploration. slowpitch softball bat guide